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  1. null (Ed.)
  2. A key challenge in complex visuomotor control is learning abstract representations that are ef- fective for specifying goals, planning, and gen- eralization. To this end, we introduce universal planning networks (UPN). UPNs embed differen- tiable planning within a goal-directed policy. This planning computation unrolls a forward model in a latent space and infers an optimal action plan through gradient descent trajectory optimization. The plan-by-gradient-descent process and its un- derlying representations are learned end-to-end to directly optimize a supervised imitation learning objective. We find that the representations learned are not only effective for goal-directed visual imi- tation via gradient-based trajectory optimization, but can also provide a metric for specifying goals using images. The learned representations can be leveraged to specify distance-based rewards to reach new target states for model-free reinforce- ment learning, resulting in substantially more ef- fective learning when solving new tasks described via image-based goals. We were able to achieve successful transfer of visuomotor planning strate- gies across robots with significantly different mor- phologies and actuation capabilities. 
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  3. Imitation learning is a powerful paradigm for robot skill acquisition. However, obtaining demonstrations suitable for learning a policy that maps from raw pixels to actions can be challenging. In this paper we describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks. We also describe how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills. Our experiments showcase the effectiveness of our approach for learning visuomotor skills. 
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